Render issues
The video looks like a slideshow
The animation uses CSS @keyframes, which advance on wall-clock time and do not respond to
seeking, so every captured frame is identical.
Everything that moves must be driven from window.CLEYA.seekTo(t). With --runtime gsap, author
a paused timeline and hand it to cleya.scene(tl). See Determinism.
Elements appear before their entrance
A base state was missed — the element is visible from frame 0 because nothing hid it before its
in time. In raw HTML, use cleya.visible(sel, t0, t1) to gate it structurally rather than
relying on discipline. In a scene spec, entrances handle this for you.
Text overflows or wraps oddly
Use fit: { maxWidth, maxHeight } to let the runtime shrink the font until it fits. Note that
text wraps only when you ask for it — via maxWidth, fit, an explicit wrap, or a \n — so
a centred single line will not wrap on its own.
Fonts pop in mid-render
Every capture path awaits window.CLEYA.ready, and scenes resolve it on document.fonts.ready
(bounded at 15 seconds). If you are rendering raw HTML, make sure your page resolves ready only
once its fonts have loaded.
Renders are slow
- Iterate with
--check,--atand--previewinstead of full renders. A single frame is under a second; a full 1080p30 render costs roughly one second per second of output. - Raise
CLEYA_RENDER_WORKERSon a machine with cores to spare. - Do not set
CLEYA_NO_GPUunless you must — GPU rasterisation is dramatically faster for full-frame filter effects, and output is bit-identical GPU-to-GPU. --motion-blurmultiplies capture time by the sample count. Use it on the final master only.
A colour looks different in the output
Renders are captured through a forced sRGB profile. A wide-gamut (P3) colour in your source will
be converted. Check what actually landed with palette, and score it against the brand with
brand_check.
contrast or align returns nothing
Both depend on OCR through the macOS Vision framework. Off macOS they are unavailable — review
still runs its FFmpeg-based checks (black, frozen, dead-air) everywhere.